| Metroid: Other M | 
| From: Nintendo Category: Video Games Department: Electronics
List Price: $49.99 Buy New: $36.00 as of 9/7/2010 17:06 CDT details You Save: $13.99 (28%)
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New (28) Used (8) Collectible (2) from $35.99
Seller: Dumbbunny Rating: 52 reviews Sales Rank: 21
Platform: Nintendo Wii Genre: adventure_games ESRB: Teen Media: Video Game Edition: Standard Autographed: No Memorabilia: No Number Of Items: 1 Batteries Included: No Operating System: Nintendo Wii Shipping Weight (lbs): 0.4 Dimensions (in): 7.5 x 5.3 x 0.6
MPN: RVLPR3OE Model: RVLPR3OE UPC: 045496901912 EAN: 0045496901912 ASIN: B002BSC4ZS
Publication Date: August 2010 Availability: Usually ships in 1-2 business days
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| Features:
| • | Metroid - Other M takes the best elements of 1st-person and 3rd-person gaming to create a seamless blend between game play, story-telling and dynamic cinematography, that feels like a movie you can control; you can hold the Wii Remote controller sideways while navigating and battling in 3rd-person; however, at any moment, you can switch immediately to Wii Remote pointer controls to examine and explore the environments in 1st-person perspective | | • | Metroid fans know more about Samus' suits and weapons than they do about what drives her; that's about to change, the story begins immediately following the events of Super Metroid, when a baby Metroid gave its life to protect Samus, with voice acting and a rich story, you will learn the engaging back-story of Samus as she weaves through an action-packed adventure aboard the Bottle Ship, a decommissioned space facility; as she hurtles into this new adventure, Samus will encounter her first men | | • | The development of Metroid - Other M is an exciting collaboration between Nintendo's Yoshio Sakamoto and Team Ninja; Sakamoto was the director of Super Metroid in 1994; Team Ninja is the renowned action developer of Ninja Gaiden. Metroid - Other M pairs Sakamoto's expert level design and exploratory focus of the classic Metroid series with Team Ninja's signature stylish, no-holds-barred action |
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| Editorial Reviews:
Product Description For decades, Samus Aran has been known as one of the first female protagonists in video games, and one of the most enigmatic. Having traded her haunted past for the solitary life of a bounty hunter, Samus finally tells her own tale in this revealing, personal story of her failings, her flaws and ultimately her motivation. Metroid: Other M is an unprecedented collaboration that blends the slick, action-packed production of the world-renowned Team Ninja development team with the game design talents of the creators of the original Metroid. Metroid: Other M is a dramatic new direction for a legendary franchise and a bold new blend between cinematics, storytelling and the best in interactive entertainment.
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| Customer Reviews:
Showing reviews 1-5 of 52
Metroid is finally back! September 1, 2010 Renato M. Herrera (Daly City, CA USA) 9 out of 12 found this review helpful
I just finished playing "Metroid Prime 3" a few days ago to prepare myself for "Other M". I know some fans are disappointed about the D-pad only controls. But for me it work out really well. I like the old school feel of the game. Also some fans are not to keen about the first person bit. Remember "Zelda: Ocarina Of Time" when Link uses his bow and arrow. He can't move either. People are just used to the Metroid Prime games.
When I first played Metroid Prime I was really disappointed because it doesn't feel like a Metroid game for me. Other M to me is closer to the real Metroid formula. The reason being is that Yoshio Sakamoto is involved with this project. He is the co-creator of the series.
The game reminds me of "Resident Evil" it's very dark. The story is very interesting and different from the past series. Also we finally find out WHO Samus really is. Some people are also upset about her acting like a spoiled brat. But she did say she acted like a child before. People have to remember that the flashbacks are in the past. And following Adams orders made some fans upset too. But this episode she volunteered to join the Galactic Federation and agreed to follow Adams orders. I think it's part of the story.
Overall the control is very simple but the game is challenging. The cinematic part is like you never seen before in Wii. The action is non stop. There is a lot of exploration and item pick-ups just like any other Metroid game. Some old bosses are back not just Ridley. The best part of the game is the ending. And you'll get a special treat after the credits. It's a must buy for people who likes a full on action pack game. I can't wait what they come out next. Thumbs Up for Metroid Other M!!!
Great Title. September 1, 2010 Old Timer 5 out of 7 found this review helpful
I felt that this game was exactly as it was portrayed to be. It was a new direction for the metroid series and it was just that. I felt that Nintendo and Team Ninja did an amazing job with the title and the cut scenes are absolutely beautiful, they are the best there is on the wii. I would reccomend this title to anyone looking for a great title.
In love with Samus August 31, 2010 Derek Vazquez (Springfield, MA) 7 out of 10 found this review helpful
Wow. That pretty much describes my Metroid: Other M experience. I came into it knowing it would be a great experience, but with no preconceived notion. I didnt expect a return to Samus' 2D roots because I knew that isn't what this was, and you shouldn't, either. I'm sure Nintendo has that one cooking. However, Nintendo's collaboration with Team Ninja has made a heart-pounding 3rd person action/adventure that fleshes out Samus' story and character, all the while reminding you that yes, she kicks ass lol. The graphical presentation here is great, to be expected since this is one of the company's pride-and-joy properties. It's complete with a typical "metroid" score which is fast-paced when the action gets heavy and mellow for those moody moments of solitary exploration. Maybe there have been complaints about the use of Samus' weaponry and gear haviing to be authorized before use, but is this any less believable than Samus landing on foreign planets and JUST HAPPENING to stumple on weapons and gear that are conveniently and completely compatible with her suit? :-) Don't listen to those who have a problem with this different kind of Metroid and try it for yourself. People have been skeptical at the new direction of this franchise, but if these companies don't take chances we will keep seeing rehashes of the same old games. No, this type of game isn't new, but it brings with it enough depth and Nintendo charm to warrant a purchase especially from Ninty-faithfuls.
Great Game September 1, 2010 Bob Bobson 6 out of 9 found this review helpful
Personally, this is one of the best if not the best Wii game I have played. You can switch between both third-person mode and first person mod, which feels a lot like the Metroid Prime series except you only aim and not move around. Even though it is 3D the third-person feels a lot like classic Metroid. The game-play graphics are good, the atmosphere and layout is great, and the cut scenes are beautiful. I find the controls are simple and easy to use. If you like Metroid you should probably try it out. I think you will like it!
Not Only a Great Metroid Game, Also One of the Best Wii Games Available September 3, 2010 Adam R. Rhodes 4 out of 6 found this review helpful
For background, I am a long time Metroid fan. Super Metroid is one of my favorite games of all time. I also love the Prime Trilogy, Zero Mission, and Fusion. For me, Other M is not only a fantastic addition to the series, but probably the best game I've played this year -- and that's including what I have played on the Xbox 360 and Playstation 3.
I have come to realize I might not be a "typical" Metroid fan. Every big release can spark some controversy and discussion, but Metroid games seem to stir fans up to debate at a level of fervent zeal that is just unmatched by any other series. I love me some Metroid, but I'll go to church for my religious practices and leave video games to just being good fun.
With that said, for this review I'm hoping that both long time Metroid fans as well as new comers who are just looking for a good Wii game will be able to find something helpful in here. So let's get to it.
Graphics
The controversy: Many claim that Metroid Prime 3 is graphically superior to Other M.
My take: I would have to disagree that Prime 3 is superior, but I would say that it is more consistent. They are definitely different stylistically. Retro's portrayal of the Metroid universe is less vibrant and definitely shoots for a more "realistic" feel. I would say that where Prime 3 is more consistant than Other M is with its outdoor areas especially. Other M is more vibrant and colorful. Although Retro's attention to environmental detail is superb, I honestly greatly prefer the creature designs and portrayal of Samus both in and out of the suit in Other M. There are some areas where the detail and lighting just blew me away in Other M, while there are other areas that obviously haven't received the same loving care -- that's not to say they look bad though. It should also be taken into account that the CG scenes in Other M are just spectacular.
Verdict: Really, I think this debate comes mostly down to taste. I enjoy both styles and think both Prime 3 and Other M look fantastic, and that each game's visuals suit their respective styles. I do think that some of those arguing that Prime 3 looks so much better are looking back through rose colored glasses. Both titles, I think, are among the best looking games you can get on the Wii.
Story
The controversy: Many feel the story is too anime or Eastern, or they don't like the portrayal of Samus, or both.
My take: This is going to be more a matter of taste than any other category. Let me start by saying that I don't like anime. I am not a big fan of the Eastern (read Japanese) style of story telling. The Eastern school of influence on many of the cutscenes is undeniable. That being said, I actually enjoy the story overall. The opening cutscene is phenomenal and probably one of the biggest pieces of fan service to come out of a game in years. A lot of the dialogue is really pretty good. There are some things I could do without -- I am really not a fan of the goofy looking military uniforms -- but none of those small things ruined it for me.
To speak to Samus herself, of course this game was going to get people riled up. Story has really never been a big part of Metroid, and the inner workings of Samus' personality have been left up to gamers' imaginations. Again, you have a matter of taste. Some people just aren't going to like the personality she's been given, for others it's not an issue. Personally, I have liked being introduced to the human side to Samus.
Verdict: The main argument against the story for many is that Metroid has never been heavy on story. If that's how you like it, ignore the story! There is a fantastic game to be played here, and if you don't need a story to give you a reason to explore and kill baddies, then just ignore the story and enjoy the gameplay. Speaking of which...
Gameplay
The controversy: It's not "Metroid" enough. Team Ninja ruined my favorite franchise with their Ninjatization of Samus! It's too linear!
Let's hit some of this stuff one by one.
Topic: Combat
My take: I, for one, think the combat is the best improvement this game has to offer. Combat is fast and cerebral. When in 3rd person, the game auto-aims for you, but if you rely solely on that you will die. The myriad of enemies you will encounter require varying tactics, quick thinking, and precise timing. Combat is fun and challenging. I finished some boss fights by the skin of my teeth, and it's those kind of gaming experiences for me that make a game stand out head and shoulders above others. The biggest departure here is that enemies no longer drop any kind of power ups. You can replenish your missiles at any time by standing in one spot and charging them up -- you are completely immobile and vulnerable while you do this. If your energy is low enough, you will also replenish some of your energy. Otherwise, the only way to get all of your energy back is at one of the many save stations which are spread generously throughout the game. At first, I did miss the classic powerup drops, but over time I have come to accept that this system - at least for this Metroid game - was without a doubt the right decision. It makes the danger more real. If you run around taking damage all the time, you can't just find some weakling enemies and then farm them for powerups. Against one particular boss, I got the boss down to a few more hits, but then I ended up having only 1 energy. One hit and I was done for. After stunning the boss, I had only a split second to make a decision. Shoot the boss, or heal myself? Will my shots kill it? I decided to replenish my energy instead, and won the battle for it. It was intense, and I loved every second of it. These kinds of mechanics and moments are gaming at their finest.
Gripe: It's too linear!
My take: I would say, "It's more linear". There is plenty of exploring to be had here. 100% of what you have explored is not available all the time. The game locks doors and forces you one way or another, but honestly the big change is in presentation. In other Metroid games you might come to a room that branches off in several directions. Wow, what a lot to explore! Right? Wrong. You need power bombs to go that way, the gravity suit to go that way, the grapple beam here, and this room is just a small room with a missile powerup. Really, at that point in time you only have one option.
Other M may have fewer branching paths, but there ARE branching paths. There are spots, where you say, "Nope, I need x to go that way." The game just doesn't focus as much on having you figure out where you need to go next. There are still branching paths, and there are still great puzzles. The game also constantly keeps you on your toes with new enemies and areas. For me the sense of discovery is NO LESS than any other Metroid game. I was constantly wondering what was behind the next door or around the next corner.
Gripe: Authorizing weapons is lame and sooo unrealistic!
My take: And enemies that drop missiles when they die is MORE realistic...? Let's put things in perspective here. We are talking about a game series where a space faring bounty hunter saves the galaxy from space pirates that want to harness giant parasites as bio weapons. I think we can all set the "realism" arguments aside.
To make Metroid's gameplay work properly, they always need to come up with some way to get Samus back down to the basics. I think we all know that having some sort of system failure was getting a bit tired. In Other M, one of the characters authorizes Samus' use of each upgrade, and until he authorizes its use, you can't use it. Honestly, with the weapons systems this isn't a bad idea, the premise is that the more powerful systems might cause unwanted collateral damage. For some of the other upgrades that have to do with mobility or protection, it doesn't make a lot of sense. If you set all that aside however, and settle for the fact that it's just there to make the gameplay -- which is what's important -- work, there really isn't a problem here.
Gripe: It's too short!
My take: This is just not true. It's a pretty standard length for a Metroid game and should take the average player somewhere between 9 and 12 hours on an initial playthrough, depending on their playstyle.
Some other things not covered: Some series staples that just couldn't be done, or couldn't really be done properly given the Prime trilogy's first person perspective, have made a return. Using the speed booster, "shinespark", and screw attack are back with a vengeance. The soundtrack is excellent as always, and there are several subtle nods to long time fans throughout the game.
Final Verdict: Not only is this a very fun Metroid game, it is a very fun game period. It looks great and plays great. All Samus' classic abilities and weapons are here, plus tons of classic enemies and game mechanics. The environments and music give the game a great atmosphere. I would personally recommend it to any self-respecting Wii owner. I don't really understand why some people are so determined to hate this game. For anyone who really payed attention, Metroid Prime was largely attacked the same way. (Metroid just CAN'T be done in 3D and from a first person perspective!) These days, most gamers sing a different tune. I have confidence that despite all the criticism, Other M's fantastic gameplay will eventually triumph and most gamers will enjoy the game for what it is - a fantastic addition to the Metroid library, and one of the best Wii games available today. Thanks Nintendo and Team Ninja! See you next mission!
Showing reviews 1-5 of 52
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